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So, I have something like this already:

enter image description here

And these are my nodes:

enter image description here

My question is: Is there a better way of doing this? Like the offset automatically changing depending on the sphere's speed? Or maybe to move the vertex outside of the sphere with each frame? Kind of like a reverse shrinkwrap. I want to animate the sphere crushing the square is what I want to do while using geonodes.

quellenform
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Macciavelo
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