While working on a project in higher category theory, a branch of mathematics, I was lead to draw so-called "surface diagrams" similiar to those that can find in the following papers; page 22-23, page 13 or in this blogpost.
You can think of them as objects in three-dimensional space made up of various coloured sheets of paper (of different shape, sometimes with their boundary partially jagged) glued together at parts of their boundary. Onto these "surfaces" one draws coloured "lines" (1-cells).
A self-drawn example is this one:
Reading from bottom to top (and right to left):
- 1st slice: two sheets (one jagged, the other not) are merged into one;
- 2nd slice: two sheets are merged into one at the first black line. Then the resulting sheet and the blue sheet are merged at the red line. Next the resulting sheet is merged at the black line with the sheet closest to the viewer;
- 3rd slice: Two sheets are merged at the black line;
- Note that the blue patch is not a hole, but a coloured sheet.
I am trying to model these three-dimensional objects in Blender — as a total beginner in Blender.
- It is possible to model these surfaces with Blender, right? Or are there better suited alternatives?
- How would you approach modelling such objects? Different suggestions welcome. Ideally, after having drawn one such surface one should be able to glue sheets of paper onto its side easily and stack two such surfaces on top of each other. I have unsuccessfully played around with Blender, trying the shrinkwrap modifier and various other modifiers to bend objects the way needed for my surface diagrams.


















