I'm playing around with nodes within cycles and I'd love to create a chevron like texture like the image below. Anyone an idea how to accomplish this?
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2How's this? – PGmath Jan 18 '16 at 21:30
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1Accidentaly made this: http://i.stack.imgur.com/L1XKe.jpg it's pretty I don't want to delete it :) – Jaroslav Jerryno Novotny Jan 18 '16 at 21:42
1 Answers
Start with Wave procedural texture and create tiling in X axis with Repeating patterns on procedural textures. After that clamp the values into stripes with a ColorRamp node set to constant:
You can adjust the stripes with the ColorRamp node:
For mapping procedural textures onto spherical objects there has to be additional transforming of mapping coordinates:
For procedural cylindrical projection this node group:
And for procedural spherical projection this node group:
Using the spherical projection with the tiled chevron procedural texture:
Here we also added an extra Mapping node to control stretching of the texture around the surface.
Download the .blend file with append-able node groups here:
On the egg shape cylindrical projection looks the best:
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@RitaGeraghty I do, but with no 3D content or tutorials. – Jaroslav Jerryno Novotny May 11 '19 at 19:55










