So I started this scuplt a bit ago and I think I had used seperate parts for the calf and lower leg and combind them but now coming back I see that after I had filled in the indent left by combinding those two (I think I just merged them idrk) it left this weird static and tells me it has an uniform scale. I went and tried everything here sculpt tools act in incorrect direction but I still have issues. First this did for a sec make it so my sculpt tools werent inverted, before if I had my sculpt tool on the subtraction sign it would add and vice versa. But that only fixed it for a little bit. Im still very new to blender and these forums so I hope this is an okay discription.
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Hello maybe check if the normals are not inverted? In Edit mode select all and press Shift N? – moonboots Feb 17 '24 at 21:01
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That didnt seem to work but thank you for the suggestion – Sateol Feb 17 '24 at 21:04
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Could you please share your file (remove some parts if you prefer not to share the whole thing)? https://blend-exchange.com/ – moonboots Feb 17 '24 at 21:06
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It seems like its too big but ill try and remove a few things to see if it will let me! – Sateol Feb 17 '24 at 21:08
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was able to add it! I had to use the decimate modifier alot bc I had way too many faces on some of my objects – Sateol Feb 17 '24 at 21:36
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@moonboots im so sorry to ping you but I still have one of my problems and ive figured out what the problem is just not how to fix it! So I think when i first made the legs in joined them instead of using booleans so now i have a ton of intersecting faces – Sateol Feb 17 '24 at 23:02
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Not sure what you mean, if you have intersecting faces you could remesh in Sculpt mode? – moonboots Feb 17 '24 at 23:04
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I dont really know how to do that im sorry um ill add in a picture of the faces – Sateol Feb 17 '24 at 23:05
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In Sculpt mode press R to choose the size you want for the faces, then Ctrl R to remesh, it will remesh your mesh and should remove all intersecting faces – moonboots Feb 17 '24 at 23:16




