The Sculpt Brushes like Inflate and Draw are acting strangely on only one object but work fine on the other objects. The vertices seem to displace at an angle of $90$ or $180$ from which I would expect. The behaviour is unpredictable as far as I can see. I have tried adjusting with no luck. I even updated from 2.71 to 2.72 and the problem persists.
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Harry McKenzie
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user5049
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Have you tried applying rotation and scale? (Ctrl+A in object mode) – Greg Zaal Oct 08 '14 at 09:56
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Thanks Greg, That worked fine! I will try making a habit of applying rotation and scale when things go wrong it seems from this forum it is a frequent learners mistake. – user5049 Oct 08 '14 at 10:11
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Since sculpting tools usually act based on the normals of vertices (e.g: an additive inflate brush will push verts forwards along their normals, and a subtractive one will push them the other way), there are a couple causes for this. The most common of which are:
- Inverted normals: If the vertex normals are inversed, sculpting will act in the opposite of the expected direction.
Solution: Go into edit mode, select everything, Ctrl+N or Alt+N to recalculate normals or flip them from the specials menu (W) - Negative scale: Scale will cause the vertex normals to be reversed - thus have the same effect as mentioned above.
Solution: Apply the scale in object mode (Ctrl+A), or reset it (Alt+S) - Non-uniform scale: This won't cause the sculpt direction to be inverted, but it will cause strange and often unpredictable issues such as a narrower/wider than expected brush radius.
Solution: Same as above.
As with any issue in Blender, the two first things you should check are whether the normal directions are correct and the object scale is uniform and positive.
Eduard Void
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Greg Zaal
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Make sure you have applied all of your modifiers (with Ctrl+A > Visual Geometry to Mesh) before going into Sculpt Mode as that can sometimes restrict what you are attempting to do. You can read more about applying modifiers in the official documentation.
Harry McKenzie
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