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When I try to animate the scale of the solid, solidify thickness doesn't correspond to specified scale:

enter image description here

Robin Betts
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ilgorgo
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  • Please insert images directly into the question with the button provided rather than just adding links to them. How to upload an image to a post. - In any case your image doesn't tell us anything without any context or details. – John Eason Mar 18 '24 at 14:30
  • maybe you need to apply the scale in Object mode (Ctrl A) – moonboots Mar 18 '24 at 14:33
  • If you scale the object non-uniformly, the thickness will scale non-uniformly. Do you want a somehow-defined even thickness, when the object is scaled by different amount in different directions? – Robin Betts Mar 18 '24 at 17:17
  • @moonboots -- if this user wants to animate the scale, is there a way to apply the new scale at every frame as you suggest? – james_t Mar 18 '24 at 18:02
  • @james_t I missed that :/ he should apply the Solidify modifier – moonboots Mar 18 '24 at 18:06
  • or instead of scaling in Object mode, use a shapekey to scale the object in Edit mode? – moonboots Mar 18 '24 at 18:33
  • or armature deform! (convenient, bones can scale in 3 dimensions just like an object, but it's still deformation not transformation) – Nathan Mar 18 '24 at 19:21

1 Answers1

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Scaling in Object mode will vary the Solidify thickness. Instead of scaling in Object mode, you could use a shapekey to scale the object in Edit mode, the thickness will remain unchanged:

enter image description here

moonboots
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