I have a simple face object. And when rendered it appears black. Textures work in view port textured mode. I've tried recalculating normals. I'm Using Cycles. Uv map is turned on.

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Pewposterous
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1does it accept light? Maybe show us your node set up of your face material and the world settings please – Marten Zander Oct 24 '15 at 00:08
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Hey thanks for the response. http://i.imgur.com/J2XO8jF.png. I think theres something wrong with the data. Heres the .blend http://www.pasteall.org/blend/38762 – Pewposterous Oct 24 '15 at 00:48
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The problem lies with the custom normals you have on your mask and horns objects.
Before clearing custom split normals:

After (using a simple diffuse shader I created while debugging the file):

TLousky
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