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I've been getting these shading inconsistencies with sub surf mod regardless of the subdivisions value, and "Smooth Vertex" deforms my shape undesirably. how do I go about fixing this? Shading Artifacts

This is how it looks in Edit mode: Edit mode

Blake Angelo
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1 Answers1

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Seems like your topology is the culprit. Subdivison modifier tends to not work well with triangles like the ones you have. Try using only quads (squares). Other than that, I think your normals are flipped. Try this: Hit "T" to bring up the left hand panel on the viewport. Then go into EDIT mode and find the "Shading/UVs" tab. There scroll down and click "Flip Direction". Hope this helps.

Cos Dim
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