I'm trying to import a simple plane mesh into Unity (to generate some map)
I have my simple plane that I want scale to be 1x1x1 and dimensions 50x50 but whatever I do; change dimensions scale changes i cannot make it align perfectly in Unity.
If i can align one edge; the other is not perfectly aligned. I'm exporting as .blend file.
I've tried the following answer :How to align a cluster of points?
But i can't make all my points 'z to be 0; why ? What am i missing here ?

