Questions tagged [vertex-groups]

Vertex groups are a group of vertices from a mesh that allow specialized selections and or editing.

Vertex groups are mainly used to tag the vertices belonging to parts of a mesh object or Lattice. Think of the legs of a chair or the hinges of a door, or hands, arms, limbs, head, feet, etc. of a character. In addition you can assign different weight values (in the range 0 to 1) to the vertices within a vertex group. Hence vertex groups are sometimes also named ‘weight groups’.

Usage

Vertex groups are most commonly used for armatures. But they are also used in many other areas of Blender, like for example:

  • Armature deformation (also called skinning)

  • Shape keys

  • Modifiers

  • Particle generators

  • Physics simulations


More information at the Blender Manual

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How to merge vertex groups?

I need this vertex group: additively merged with this vertex group: into a third new vertex group like this:
Jaroslav Jerryno Novotny
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How do I transfer only single vertex groups between objects?

I have two identical models and want to transfer a single vertex group from one of them to the other. I do NOT want to transfer all of the vertex groups, just a single one out of the list. Is this possible?
Ryan
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Vertex group from texture

If I have a model, for instance UV unwrapped, how can I from a texture assign a vertex group. White = assign vertex, black = don't assign vertex, values in between = halfway assigned vertex based on color intensity. A grayscale image would probably…
Gunslinger
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How can I round up a single edge of a plane?

How can I round up a single edge of a plane? I hope the pictures help to understand the question. I'm using Blender v.2.78
Alexander Hein
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Outliner -> vertex group select, not yet implemented: is it a bug?

Blender 2.69 on Ubuntu 14.04..
golopot
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Is it possible to use proportional editing without affecting or hiding nearby vertices

Hiding those vertices which are not to be affected makes me uncomfortable to adjust those vertices to be affected according to those which are hidden. So is it possible to affect only the selected vertices without hiding the rest in proportional…
simon
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When joining objects, can blender make a vertex group which contains the vertices of each object that was joined?

I wanted to know if it was possible, natively or with an addon, to make Blender auto create vertex groups when joining objects, by making each joined object a vertex group? A concrete example: I have a cube and a sphere. I join them. After joining…
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Assigning vertex groups to bones precisely

I've looked at several answers to this question and none of the responses are giving me what I need. Vertex groups are selected in the armature options, the vertex group names correspond to the bones I want them to be attached to, and I parented…
OwenAlexander
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Why are extra faces deselected when deselecting vertex groups?

Subdivide a cube and assign 4 faces to a vertex group. Assign the whole cube to another vertex group. Select the whole cube with a click on vertex group 2. Try to deselect the 4 faces with a click on vertex group 1, but a lot more faces are…
Sebbo
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Remove empty vertex groups?

Is there an easy (non scripted or standard script) way to remove all empty vertex groups (weight is zero). Is there an easy way to remove all empty vertex groups vertex groups regardless of current weight assignments?
user3345
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Prevent extruded/poked vertices from inheriting vertex group they were extruded/poked from?

Subject says it all. Create icosphere Assign all verts to vertex group. Poke all faces. I now want to select SOLELY the verts that were part of the pre-poked icosphere, and NOT select the newly poked verts. It seems impossible. When I select my…
amonroejj
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Generate vertex groups from objects

I have multiple mesh objects I'd like to combine into a single object. However, I'd also like to retain the name of these objects as vertex groups, and assign those objects to those vertex groups. Does blender feature a way of automatically doing…
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How do I add a new vertex group?

I'm working on eye animations, but the right eye bone isn't in a vertex group. How do I create a new Vertex Group that will appear in the Vertex Group section of the outliner? The section in the screenshot below.
J. K.
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How can I move/reorder a vertex group more than one spot at a time?

I have a model with a lot of vertex groups. I've found out that I'm missing one, or need to add one for a new reason, or whatever. However, to keep the list usefully organized, the new group should be near the beginning of the list. The problem is…
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Vertex Group from part of Material

I have a terrain in Blender (see red inset) and in the material node setup for that terrain I have separated an area with certain geometry features (height, orientation). Its the white area in the picture. (Nodes used : Geometry, Mapping, Colorramp)…
Lynxx
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