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When i try to extrude a part of my mesh

enter image description here

the "rendered" mesh (when you press shft +z) is like that

enter image description here

I can't understand why. I'm pretty sure this isn't the right result . . . the mesh should be homogeneous, not like that, spotted.

Fuboski
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    this normaly happens when you have two+ faces above each other and then does blender now know what he should render. What happens when you go to edit mode, select the object > press W > remove doubles? – Vinc199789 Feb 02 '16 at 10:37
  • God bless you! Blender removes 38 vertices and now it works! Is this usually the best way to avoid these situations? Remove doubles? – Fuboski Feb 02 '16 at 10:41
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    Good to hear that it worked. I dont make such a complex things so I dont need to remove so much doubles but it is an simple way to solve this problem – Vinc199789 Feb 02 '16 at 10:48

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