I get a nice texture with AO, Bump, Normal, Albedo, Depth, Gloss, hi-gloss and roughness images texture. How i can put all images in cycles nodes for a realistic textures, i know the composition of nodes
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Possible duplicate of: How do you apply a gloss and spec map on one cycles material? and How are texture maps imported into Blender? – David Mar 09 '16 at 02:59