First of all, the term I use is definetely not a good one, so as soon as someone know how to describe it please tell me so I can correct it (or correct it directly)
I have a box in the middle of my scene who emit light more and more I as move forward in time. What I'd like to achieve is that at some point, the light begin to be so intense it surexpose the scene and at the ind all the scene is white (well…what the camera get).
I tried pushing the emit value and also change exposure value in the world parameters but its not related.
I assume I'll need to play with the node editor with compositing but is there others ways to do that?