I have a panoramic image which I would like to set as a spherical background for my scene, which is using Cycles Render.
As the camera changes orientation, the background should stay fixed (like a skymap) and not move with the camera.
Any ideas?
I have a panoramic image which I would like to set as a spherical background for my scene, which is using Cycles Render.
As the camera changes orientation, the background should stay fixed (like a skymap) and not move with the camera.
Any ideas?
If your image is an equirectangular projection, you can use the Environment texture node within the World space node editor (see red markup), with Equirectangular projection type (second setting) :

The yellowed area in this image correspond to optional nodes you can add to control the position of the background if you have already set the objects and camera's position, and don't want to move them again.