I purchased this 3D model of the CN tower. I want to import it in Blender, but when importing it, the 3D model has no texture.
I searched the Web for a while and stumbled on a thread where someone recommended to take a look at the .MTL file and see if the materials' paths were correct. What weirded me out, is that the materials in the .mtl file and the file names in the "Textures" folder are completely different. To illustrate:
The reference for this "usemtl" is "wire_148177027", yet in the "Textures" folder, there is no file with such a name. All of the JPEGs in this folder have very normal names, such as "Metal6.jpg", "Wall4.jpg", etc. Where does the association happen? Isn't there supposed to be a correlation between the value of "usemtl" and the file names? If no, where can I find it?
I wouldn't mind rebuilding the materials in Blender, except that I have no idea what image to apply to material names such as "wire_148177027", so this is pretty darn frustrating...
The value of "mtllib" is correct.
All of the textures are in the same folder as the OBJ and .MTL folder and the paths in the .MTL file are relative, as such : "map_Ka Greenish_Brick.jpg", etc.
Any help/guidance would be greatly(!) appreciated. Thank you so much!

mtlfile, it's only guessing... However, it's a strictly defined file type (there is some logic behind) so there must be a way importing the files properly. If my answer doesn't help, I'd suggest read the wikipedia article carefully. – p2or Oct 09 '16 at 17:23