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I'm making a Faceplate for my Self FNAF character and while trying to seperate the mouth plates from the head plates this problem happens. As you can see this is before i hit the Y button to seperate the mouth faces from the Top FacePlatesBefore i hit y on selected facesAfter i hit y on the selected faces. And this is AFTER. i hit the y button to seperate. Do you notice how that looks just weird. I Dont want that, I Need it so it looks flat on the bottom of the top faceplates. But the top of the Mouth faceplates look like they do with Y pressed now.

Trovian Jack
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    If you mean that you'd like to get rid of smoothed curved corners of the mesh then delete Subsurf modifier from the stack. If you need it but only want mentioned part to stay sharp then see http://blender.stackexchange.com/questions/6425/keep-sharp-edges-when-using-subdivision-surface – Mr Zak Feb 05 '17 at 18:18
  • You need to change the order of your modifiers, the Mirror modifier should be on top, followed by the Subsurf afterwards – Duarte Farrajota Ramos Feb 05 '17 at 19:41

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you can create Edge Creases,

Shift + E in the two edges (marked by purple Line) It should work

Shift+E

Wiki about subdivision surface modifier and Edge Creases