Subject says it all.
- Create icosphere
- Assign all verts to vertex group.
- Poke all faces.
- I now want to select SOLELY the verts that were part of the pre-poked icosphere, and NOT select the newly poked verts.
It seems impossible. When I select my original vertex group, the poked verts are included even though I don't want them to be, and didn't manually assign them to the vertex group. Same problem happens with extrusion or applying subdivision surface.
Is there a secret "new verts don't inherit vertex group" setting I'm not aware of?
https://player.vimeo.com/video/204725055?autoplay=1
It makes use of an "editor keeps my old selection" ability of C4D that doesn't seem easy to duplicate in Blender.
– amonroejj Feb 19 '17 at 18:29