First of all, I'm not very familiar with texturing.
So what I want to do is have one texture with a selection of colors as such:
And use that to color my (low poly) models to prevent having to use multiple materials.
If my question still remains unclear. This is what I want my models to look like, by only using one texture.
Is this possible? Any help is appreciated :)



The reason being why I want this is because I'm making models for a game in unity and since they're just low poly models I figure it would be more efficient: fewer textures, less work, less memory.
I saw this concept here: https://youtu.be/rbZJbSru7FA?t=2m27s
– vultt3rim Jul 17 '17 at 17:55