Newbie here. I am new to Blender, I am wondering is it possible(in sculpting mode), to model a square indent into the object.
Say I have a cylinder or a cube, and I want to extrude a small square region on one of its surface(you can imagine this to be a building). It has a square window, and the window is slightly out of the building's wall plane. I hope to repeat this effect for every surface, and each surface will have three by three windows. I don't need the window to have perfectly sharp corners. It could be slightly rounded. Thanks for the guidance.


this was my result using the later method and some mirror and array modifyers.