I have rigged an ant by parenting each bone of armature and then parenting every ant part to its corresponding bone. For animation purposes i have created empty objects in the ant's feet position and then i target every leg to these empty objects so i can move the ant's body with IK while its feet stand still. And it works good. I move the ant's head and it behaves as expected, but when i Lclick or press enter the ant's head moves to ant's abdomen. I have reparent everything to be sure there are no hierarchy loops in bones or objects. I have applied IK to every bone but unapplying individual IK and applying Auto IK is not working either because unconnected (but parented) bones dont follow children bones. ¿Any help?
I include this vídeo: https://youtu.be/xVvyRvFnNec
It works good while moving a child bone. But when I click LMB or press enter, the bone moves to the abdomen