My render is appearing black and white in blender. Here is the render: 
It should appear in these colors:
Note: This is Material Mode, not the actual render.
Here is the file: .blend File
Thanks! :)
My render is appearing black and white in blender. Here is the render: 
It should appear in these colors:
Note: This is Material Mode, not the actual render.
Here is the file: .blend File
Thanks! :)
In the UV/Image editor, you are looking at the blue channel only, individual color channels get displayed in black and white
Switch to RGBA or RGB view.
From the Manual
Draw Channels
The radio buttons set which channels of the image are displayed.
RGBA
Replaces transparent pixels with background checkerboard, denoting the alpha channel.
RGB
Draw the colored image, without alpha channel.
Alpha
Displays the Alpha channel a gray-scale image. White areas are opaque, black areas have an alpha of 0.
Z-Buffer
Display the depth from the camera, from Clip Start to Clip End, as specified in the Camera settings.
Red, Green, Blue
Single Color Channel visualized as a gray-scale image.
First thing I noticed, is that you're probably rendering this in greyscale. To render in colors, make sure your RGB option is selected:
This will result in an image lite the one you posted. To fix this, make sure you got the RGB selected like so:
As cegaton mentioned, you are viewing blue hues only, I failed to notice this and edit this answer before cegaton beat me to it. Here's at least a GIF showing what it does (It's all pink because all the textures are missing, but this will work for you)

Hope this helps.