try select all faces in the Edit mode and hit Ctrl N to Make Normals Consistent (or spacebar + write it)
– Jan KadeřábekSep 30 '17 at 10:10
Hi, Jan. Thanks for the reply. That doesn't seem to resolve the issue unfortunately.
– samSep 30 '17 at 10:47
Just to clarify on what I did:
I selected all of the faces and tried recalculating normals but it just made everything darker (as if it were using the normals from the dark-shaded faces). I also tried selecting just the problematic faces and then recalculating but it issue is still there.
And I displayed the normals and they're all front-facing.
Why mark this as a duplicate? As mentioned above, I've already tried that fix in that thread and it doesn't work for me.
– samSep 30 '17 at 11:27
When the entire mesh goes darker you can then use the flip normals command described in the other question I linked to, to invert all the normalized normals.
– Ray MairlotSep 30 '17 at 11:48
Ahh. I see. Unfortunately, that didn't seem to fix it.
However, I did kind of hacked my way around the issue. I just replaced those problematic faces with the faces of the rings that are located above/below it since those normals seem to be working just fine.
How can I marked this as solved or just close the thread?
I selected all of the faces and tried recalculating normals but it just made everything darker (as if it were using the normals from the dark-shaded faces). I also tried selecting just the problematic faces and then recalculating but it issue is still there.
And I displayed the normals and they're all front-facing.
– sam Sep 30 '17 at 11:10However, I did kind of hacked my way around the issue. I just replaced those problematic faces with the faces of the rings that are located above/below it since those normals seem to be working just fine.
How can I marked this as solved or just close the thread?
– sam Sep 30 '17 at 12:41