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Whenever I move the camera/light around I get these harsh shading on these polygons. Any ideas?

Dark-Shaded areas

sam
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  • try select all faces in the Edit mode and hit Ctrl N to Make Normals Consistent (or spacebar + write it) – Jan Kadeřábek Sep 30 '17 at 10:10
  • Hi, Jan. Thanks for the reply. That doesn't seem to resolve the issue unfortunately. – sam Sep 30 '17 at 10:47
  • Just to clarify on what I did:

    I selected all of the faces and tried recalculating normals but it just made everything darker (as if it were using the normals from the dark-shaded faces). I also tried selecting just the problematic faces and then recalculating but it issue is still there.

    And I displayed the normals and they're all front-facing.

    – sam Sep 30 '17 at 11:10
  • Why mark this as a duplicate? As mentioned above, I've already tried that fix in that thread and it doesn't work for me. – sam Sep 30 '17 at 11:27
  • When the entire mesh goes darker you can then use the flip normals command described in the other question I linked to, to invert all the normalized normals. – Ray Mairlot Sep 30 '17 at 11:48
  • Ahh. I see. Unfortunately, that didn't seem to fix it.

    However, I did kind of hacked my way around the issue. I just replaced those problematic faces with the faces of the rings that are located above/below it since those normals seem to be working just fine.

    How can I marked this as solved or just close the thread?

    – sam Sep 30 '17 at 12:41
  • Please upload your blend via http://blend-exchange.giantcowfilms.com so we can investigate your issue closely – Jan Kadeřábek Sep 30 '17 at 16:25

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