Questions tagged [displacement]

Questions about procedural displacement, such as through bump maps, displacement nodes, geometry nodes or the displacement modifier.

Displacement is the use of a procedural method to either give the appearance of more geometry than is present, or to actually modify the existing geometry of an object. Blender has many ways of doing this such as shader nodes, geometry nodes, and the displacement modifier. Questions about any of these methods are appropriate for this tag.

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Displace with Noise ----> Why aren't there Noise controls in the Texture Properties?

I want to displace the vertices of my object using a Displace modifier and a noise texture. However selecting Noise from the Procedural Type just adds noise that I have no controls over (can't scale, roughen, etc). I find this to be very confusing…
Glen Candle
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Can't get procedural displacement to work at all

Trying to follow an Andrew Price tutorial for procedural displacement but when the tutorial goes to procedural displacement I get zero effect, except in surface shadows, when the edges of the object should be displaced, and in the tut look like a…
John McCarthy
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Why and how the displacement affects the texture's color?

I'm trying to understand the Math and MixRGB's options and stuck at the easiest one. Addition. The setup: The left term: The top row right term's X location is -0,5. The bottom row result: And my question is why they are getting darker at the top?…
Klorissz
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grow faces over single axis

Let's say I have a grid of small cubes 20 x 20. I want to be able to make some amount of them 'grow' over one axis. The closest I had to this was use displacement with a cloud texture matched to an empty object that moves across the screen, but…
zergkills
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Make landscape fade with distance

I've got an huge landscape (32768 blender units) and i want to have a distance fade like in this photo. How could i do this?
Spooikypok_Dev
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Stack mutliple diplacements

I want to recreate those glass-bricks. For the deformation I thought to use different noise/musgrave texture as displacements. The bricks are deformed in different sizes: The whole bricks are deformed/curved - one is standing more out than the…
RADACS
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Four Dimensional Noise Texture for Displace

I am moving a noise texture through a mesh for displacement and I want to know where the 4D option would be for the texture. When I move the noise, it moves across X - Y, but I also want it to move across Z. Is this possible?
BlenderMaster15
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Displacement not working properly - following Blender Guru rope tutorial

this is my first post so let me know if I'm doing something wrong. I'm following this Blender Guru tutorial: https://youtu.be/1drRNphACMc?t=955 At the 15:55 mark he changes Displacement to True, which I've done, but my result doesn't look like his.…
Erin
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Displacement map is completely white

I have baked a displacement map from a high poly sclupted mesh to a uv unwraped unsubdivided version of it, however the map is completely white and adds very little or even no detail to the mesh, even if I apply more subdivisions than the original…
Otto
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Understanding Displacement Maps

I am having a problem understanding displacement maps. I'm starting to think that I don't understand them at all. Clarifying My Understanding My understanding (which might be completely wrong), is that a displacement map is a gray-scale image…
Lewis
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Wood displacement for 3D Print

I want to print a sign with my FDM printer in wood look. (Tried to laser cut it with not so beautiful results). With my wood filament, I want to achieve a wood like surface pattern like a topology map with different heights like in the drawing. I…
M. Matz
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Why is this displacement not creating a perfectly square cube?

I'm attempting to use micropolygon displacement to displace a cube into a larger cube, in an attempt to wrap my head around this feature. As near as I can tell, the following should work. Take a cube with each face having UVs in the range -1 to 1,…
Chris_F
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How can I replicate this raised letter effect?

I thought this would look interesting with other forms. I know I could eventually accomplish something like this completely manually—but true workflows are what get my gears grinding. I imagine there must be a way to take a mesh and have it relate…
John
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Can't render with Displacement Modifier on - is it destroying the mesh?

So Im working on a loop simulation of inside the body (in this case the bloodstream) and having trouble rendering it. Ive made a circle into a tube (like a very thin wide donut) then into a mesh and added a displacement modifier. I also put a sub…
Jess
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Using displacement maps (or something else) for adding rotational noise effect to mesh?

So I have made a fence using the array and curve modifiers. I can then use the displacement modifier to add some vertical and depth noise to the mesh to make it look more irregular and not perfectly straight. But is there a way to add "rotational…
Life
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