I'm (ultimately) trying to make a big static group of people using the hair particle system, and the same mesh is (obviously) being repeated (and random sizing is great using hair particles), but I want their clothes to change color based on where they are (a.k.a., for each of them to have a different colored shirt etc.)
I was thinking about going about this (WITh using only 1 mesh) by somehow making a big colorful noise texture and have the color in the cycles material choose a point in that big noise texture, so that depending on the position, the color will change.
I know a similar thing can be done with the displacement modifier using global coordinates (and obviously the result being a different DISPLACEMENT), but I'm not exactly how to do a similar thing with nodes to the color of a cycles material.
Anyone>?