Does anyone have ideas for this material? Especially the sugar on the surface which I'd like to model as small cubes rather than rounded bumps as in Voronoi? Thanks!!!
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If you are using Cycles render engine you could probably achieve a simplistic setup quickly using a mix between a diffuse and a translucent shader node. A voronoi texture for displacement or bump could help with the rough surface.
My diffuse color was setup for a quick random colors for display purposes, but you can use any solid color instead by removing the ColorRamp node and the Object Info radom output
Duarte Farrajota Ramos
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Kinda looks as if it's a render with low samples. But i feel it's the right direction. – Luka ash May 10 '16 at 15:35
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It is in a way, it was just captured from the viewport preview, not a lot of samples were used. But you can then adjust the scale/intensity of the bump or displacement to your liking, or eliminate it all along if you dislike the effect. – Duarte Farrajota Ramos May 10 '16 at 15:41
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One more thing, you could change the voronoi type from "Intensity" to "Cells" if you want a more "angular" type of bump instead. – Duarte Farrajota Ramos May 10 '16 at 16:04
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Ah, see. Personally i'd feel as if Cells may look better, and i'd personally choose that. – Luka ash May 10 '16 at 20:42
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@Duarte That looks way better than I got when I tried it! Thank you. – glassTransition May 12 '16 at 17:25
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@DuarteFarrajotaRamos why did you use a divide node instead of just changing the scale of the texture to 10? – glassTransition May 12 '16 at 17:37
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The divide node where it stands affects the intensity or strength of the bump, not it's scale – Duarte Farrajota Ramos May 12 '16 at 18:21
