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Does anyone have ideas for this material? Especially the sugar on the surface which I'd like to model as small cubes rather than rounded bumps as in Voronoi? Thanks!!!

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If you are using Cycles render engine you could probably achieve a simplistic setup quickly using a mix between a diffuse and a translucent shader node. A voronoi texture for displacement or bump could help with the rough surface.

Peep Marshmallow shader

My diffuse color was setup for a quick random colors for display purposes, but you can use any solid color instead by removing the ColorRamp node and the Object Info radom output

Duarte Farrajota Ramos
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