I'm using the script example used in Blender's physics documentation:
import PhysicsConstraints
PhysicsConstraints.exportBulletFile("Physics.bullet")
The problem is that the Y and Z axis appear to be swapped when the data is loaded at runtime by a third party game engine. Is there a way to swap the coordinates before exporting to the .bullet file?
Can this swapping be automated in the script?
A video showing how the script is used
As a side note, the bullet exporter is not an add-on exporter, but rather a feature of the physics engine module.