just trying to use shadeless lighting for a material, but cant find where it is in 2.8 This is how it looked in the older versions:
Any help is appreciated, thank you!
The option shown there is for Blender Internal renderer, which has been removed in Blender 2.8. See the following questions for information on how to create a shadeless material using the shader node graph.
Totally white shadeless material in Cycles?
Node for setting render colour, regardless of lighting
These setups will work for both Cycles and EEVEE in Blender 2.8
For those wanting to turn off shading in a script in python, the old:
bpy.context.object.active_material.use_shadeless = True
is now in Blender 2.8x:
bpy.context.object.active_material.shadow_method = 'NONE'
You have that option while importing the plane. Press N to make the options visible or use the gear icon on the top right of the window
Change the Material from Principled to Shadeless.
In Blender 3+, if you just plug the Color straight to your material output Surface, you get unshaded data.
There is no need to mess with nodes or read over multiple FAQ.
What you're looking for is the, "Flat" Lighting Method in the "Solid" Viewport Shading options.
In the image below I have the 'Color Type' set to 'Texture' to preview my Baked out AO without any additional Shading or Lighting.
To render wwitch to Workbench render engine.
Import Image As Plane Addons seems to show the right way using nodes:
Simply use a Mix Shader with IAP_SHADELESS