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I duplicated a few objects with Alt+D and now I want to apply some modifiers to them, however I can't, because they are multi-user objects.

I tried U > Objects but I still can't apply the modifier.

How to make multi user objects single user?

gandalf3
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  • check this video if your still not having any luck... it worked for me... https://www.youtube.com/watch?v=DwmdbMsnANw – nulus Sep 13 '20 at 01:17

4 Answers4

49

Press U > Objects and Data. Then apply your modifier. Using just Object will make the object a new, separate datablock for the mesh (but will ignore modifiers). However, using Object and Data will make both the objects mesh and it's modifiers a new, separate datablock.

CharlesL
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  • Oh hey, I was about to post asking how to do this in bulk because I thought I'd tried this and had it not work for me... but now it does! The magic of searching. ... Also I think the 'object' part is only relevant for objects that are in more than once scene, since there's no way for different objects in the same scene to share a modifier stack. – Weaver Dec 04 '14 at 09:00
  • Why is it that when I hit the space bar and enter "make single user", select the only option in the list I only get options "Selected objects" and "all"?While pressing "u" gives "Objects and Data" as option as well and the option list has the header "Make single user". – Mike de Klerk Aug 30 '16 at 13:04
30

Go into Data properties, and small number button next to the data name. This will create a single user copy of the data.

Note that you have to make only the data single-user.

enter image description here

jesterKing
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23

For Blender 2.8+ it's in the 3D View main menu

Object > Relations > Make Single User > Object + Data > Selected Object (or All if you need that)

Blender 2.82 Screenshot:

Duarte Farrajota Ramos
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GhostFace027
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5

You can also just use Alt+C > Mesh from Curve/Meta/Surf/Text to convert it to a mesh. This will apply the modifier for all instances of the mesh. This means you can get just one instance looking exactly how you want it, use the Alt+C command, and it will be applied to all the meshes.

J Sargent
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