Can anyone suggest a strategy of getting this look that I attached in the image (from Eevee), into a realtime web environment, if I use sketchfab or GLTF im not getting the same look as the shader is a mix shader with SS and PBR texture sets. 
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Geoffrey Lillemon
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https://blender.stackexchange.com/questions/57531/fbx-export-why-there-are-no-materials-or-textures/57541 – Duarte Farrajota Ramos Feb 20 '20 at 12:17
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1ok thanks, so if i understand, basically try gltf but even that contains just basic pbr export, otherwise remake the material in the target application. – Geoffrey Lillemon Feb 20 '20 at 13:04
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Bingo. Or try Blend4Web or similar WebGL based solutions, but the issues will likely be the same as Sketchfab – Duarte Farrajota Ramos Feb 20 '20 at 13:14
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yah thanks, would you suggest texture baking this material effect? But then is there a release of texture baking eevee? – Geoffrey Lillemon Feb 20 '20 at 13:31