3

I am trying to make the infinity stones and I am struggling to make them glow.

This answers doesn't translate to my issue since the solution involves creating a duplicate of the object scaling down and making it emit light. This ruins the transmission shading of the original object.

In the films they emit a strong light from their cores. I want to animate them spinning in a circle so the glowing effect must be done in blender. I am currently using an hdr to light them. (using a gtx 960m chip so the less taxing the better).

Duarte Farrajota Ramos
  • 59,425
  • 39
  • 130
  • 187
Zano
  • 31
  • 2
  • 2
    What did you try? Light inside the cristals? Emission shader as materials of the objects? Outside light pointing to crystals (with very small radius to act light a laser)? – Sanbaldo May 25 '20 at 06:13
  • I put a point light inside the crystals which didnt work. I used the emission shader as materials of the objects aswell. Using an outside light might work if they were static but the end goal is to have them spinning – Zano May 26 '20 at 09:46

1 Answers1

-1

Make a uv sphere inside the crystal , use emission shader , increase the strength of emission and render using evee.