I'm creating an animation of an airplane and was wondering whether there is a simpler solution to make it pointing at where it is going instead of manually animating it. I found this question: How to make an object point in the direction that it's going?
The answer suggest using paths, however it is very old and I can neither find the follow path constraint in blender 2.8 nor access the information in the blender wiki link as the page cannot be found. So I chose to ask a new question.
So here's my idea: We have already animated the path. So would it be possible to copy the object's motion to a point object (or any other object that won't be visible in the final render) and off-set it by one frame or so. Then the point will be one frame "in the future". This should work, however I cannot figure out how to change where the airplane is pointing at. Is there such a function in blender and how can it be accessed?
