To avoid fiddling with geometry in the scenes themselves, you could use a shader, essentially treating your letters as matcaps.
Shoot 'spherical' letters: (mine is white emissive-material text, simple subdivided, shrink-wrapped to a non-rendered sphere,shot on transparent film.) Of course, you could shoot them flat if you preferred that look)

Then that component of your texture can be mapped, like a matcap, as follows:

As you can see, it's like @batFINGER's solution: the texture is parallel to the camera's Z, rather than pointing at it, but the effect is quite pleasing, and actually functional in crowded scenes:
