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On this padded-shoulder suit jacket I'm making, I use Shrinkwrap with vertex groups to tightly fit only the sleeves, since the body of the jacket has a good fit already. However, everything in the vertex group is instantly 100% fitted to the arm--is there a way to taper the fit with just the Shrinkwrap modifier? (I somewhat achieved what I wanted via Bridge Edge Loops, but I may need a better explanation of its features to use it well.)

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Nintendraw
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    You have better chances of getting a answers if all of the information is visible in this page, instead of asking users go through links to understand what you want to do. Please use the [edit] link at the bottom of your post (https://i.stack.imgur.com/lXFuK.png) and use the tools from this site to upload images so that they are displayed as part of your question. See [How to upload an image to a post?] (https://meta.stackexchange.com/questions/75491) – susu Jan 30 '21 at 05:28
  • Edited. Still dunno if the images are needed though. – Nintendraw Jan 30 '21 at 06:39
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    You can draw weight paints with a gradient with ALT + click drag – Gorgious Jan 30 '21 at 07:56

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The influence of a Shrinkwrap modifier is weighted by its target vertex-group, if it has one. All the usual tools in Weight-Painting are available to modify the vertex-weights.. blurring.. normalising..

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Once a group exists, and if at least one of its vertices is selected, vertex-weights can be set in Edit Mode, for more control.

Robin Betts
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