This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ?
The only difference between the 2 rendering (picture) beside the wall texture is that I needed to add more subdivision : From 4 to 6. Without these added subdivision, there were black spots in the final rendering. However, the lighting was defective the same way.
The NEON are set up according to the tutorial of Blender Guru (Regarding NEON part 1 and 2). I don't mind sharing any information. I am just currently limited to 128 kbits/s for the next 5 days.
Here, the exact same rendering with another wall texture... Exact same: Colour artefact because of the 95% JPEG Compression.

