Glow is justice, but-but emission shader looks flat! I believe we can do a greater justice by making it not looking flat. Is there a way to make emission not look flat? I wonder? ><
I'm new at Blender, and so far I’ve made a simple grid:
That is how my grid looks right now, but I want the green part to emit light, I knew that emission would work well, but the input for that is a color, not a material.
Does anyone know how to…
I have a 3D-model of the human body and now want to "highlight" certain parts of it.
Is there a way to take a sphere for example and use it as a mask, to change the intersecting geometry of the body and the sphere to an emissive material?
I have a stripped-down scene with a lamp and a tv screen, each having an Emission shader, I am using Cycles renderer, Blender 2.92, Windows 10.
UPDATE 2: After making several changes to reflect the suggestions form Rich and Martynas it looks better…
I have material with emission, but when I set emission to 500, light shows, but texture becomes white. I want to keep texture same and add light from emission. How can I make this?
I have this:
But I want this:
Can you make emissive planes have sharper shadows?
I know that its known for making soft lights but Im just wondering if theres a way to control how sharp its shadow is
So far, bringing it closer to the object or increasing intensity = replicate IRL…
Emission works great when the environment is darker, but I'm having trouble getting a colored object to show up on my white surface. I tried lowering the roughness, but that ended up making it look more like a reflection. I know it's not realistic,…
This is a low-resolution rendering clearly showing that the NEON are lighting down instead of all around. Something should be set differently ? Something to try ?
The only difference between the 2 rendering (picture) beside the wall texture is…
I am trying to create a model of the alphabet 'A'. is there a way to make only the blue color glow? leaving the pink as it is. I tried using 2 different shaders, principled bsdf and emission shader and then joining both with a mix shader but the…
Hi. I've been trying to create this kind of glowing object for quite a while now, but I can't figure it out. I've tried mixing different colors of emitting, my problem is I can't get them to blend nicely and give it a circle shape.
Is there a way I…
I want to make an UV Sphere glow.
I try to achieve it with the following nodes:
When I render the image in cycles I dont see the glowing effect:
What am I doing wrong?
I'm trying to animate flashing text around an object but I do not want to see the text when the emission is off.
It's just an emission node to material output with key frames on emission strength.
How would I make the text invisible while keeping…
Not sure if that was the best way to describe it, but I am trying to use emission on a certain object shape but I still want to be able to see the objects shape. I am assuming because the emission is all the same brightness and color, that this is…
I have a Sci-Fi city model. It's entirely square and therefore very modular.
It has been multiplied many times to give me enough background for a fast dogfight between two craft. To try to disguise the obvious repetition I want to make the lights of…