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I am using the Mirror Modifier to try to make a cinder block mesh. It is composed of some curves converted to meshes and some manually assembled faces.

It appears to be having trouble with overlapping faces, although I cannot see a reason for that to be happening. I have tried extruding the face that is having the most problem and it fixes it a bit but not entirely. And I am really unsure about the inside lines on the inside of the mesh.

AO black lines front back

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  • maken sure there is no mesh on the otherside of the mirror , also make sure you turn "clipping" on in the mirror modifier – Knuckles209cp Dec 21 '14 at 01:37
  • Better to add a .blend file here. According to the color of the biggest face in 3rd image, I can see many faces overlapped there. – Leon Cheung Dec 21 '14 at 01:40
  • @X-27 This worked. I just selected all and removed doubles. It removed a face that was doubled, though I never created the face... so not sure why this happened. – 835 Dec 21 '14 at 01:43

1 Answers1

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You can fix this by going into edit mode of your object, pressing A (select all), or only select the faces in question manually. Press W to open this menu select remove doubles

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you can change the distance of the vertices being merged together by using this input field after pressing remove doubles

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