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Any ideas what's causing those chunks of geometric artifacts? Argh.enter image description here

foobarbecue
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Marc
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  • These may be overlapping faces of the model and so something like Z-fighting; or overlapping faces of the UV map. Try to W > Remove Doubles on the mesh and UVs > Pack Islands on UV map. – Mr Zak Nov 06 '15 at 00:47
  • Would help if we could look at the .blend – Mentalist Nov 06 '15 at 15:07
  • Thank you. The blend file is here: http://www.aworkofmarc.com/1/New_Barrel.blend – Marc Nov 06 '15 at 15:32
  • Related - http://blender.stackexchange.com/questions/5441/cause-of-black-artifacts-in-render – Mr Zak Nov 09 '15 at 16:36

1 Answers1

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Remove doubles in the mesh

What happens in your mesh now is Z-fighting. Notice the clipping while rotating view around the barrel:

enter image description here

While in Edit mode select all and press W > Remove Doubles. It will delete ~800 double vertices.

After that you can split normals either by adding Edge Split modifier or activating Auto Smooth in Object Data tab.

Also see:


Overlapping faces:

Cause of black artifacts in render?

Overlapping faces in mirror modifier causing z-fighting


Edge Split modifier vs. Auto Smooth:

How to smooth shade an object while retaining hard edges?

Mr Zak
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