Any ideas what's causing those chunks of geometric artifacts? Argh.
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foobarbecue
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Marc
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Remove doubles in the mesh
What happens in your mesh now is Z-fighting. Notice the clipping while rotating view around the barrel:
While in Edit mode select all and press W > Remove Doubles. It will delete ~800 double vertices.
After that you can split normals either by adding Edge Split modifier or activating Auto Smooth in Object Data tab.
Also see:
Overlapping faces:
Cause of black artifacts in render?
Overlapping faces in mirror modifier causing z-fighting
Edge Split modifier vs. Auto Smooth:

W> Remove Doubles on the mesh and UVs > Pack Islands on UV map. – Mr Zak Nov 06 '15 at 00:47