I have a problem with aliasing and jagged lines. Using B2.91 on Mac.
I've created a mesh of an aircraft wing and I want to use an image texture created on PS to create fine panel lines. My thought was the fine lines can be applied as both a color and also a bump map to give the appearance of real panel seams on the aircraft.
I created a 4k x 4k image .png file using PS. I UV-unwrapped the wing and applied the texture. Panel lines that are curved or are not horizontal/vertical come out aliased. They sort of look OK at a distance but close up it's poor. The picture below shows the problem.
Looking for any suggestion to reduce this aliasing or alternate method to create panel lines on a smooth mesh. (i have tried many tuts but many fail on these gently curved surfaces). Shall I go beyond 4Kx4K? is this something to fix in PS first?
Thanks for any suggestion.
Matt
