The technique of minimizing the distortion artifacts when representing a high-resolution image at a lower resolution
Questions tagged [antialiasing]
78 questions
7
votes
1 answer
Why is this anti-aliasing artefact happening?
Shown below is a render of a model of mine.
Larger version here
As you can see in the circled portions, the anti-aliasing is pretty bad. How do I improve it?
I've tried increasing the samples per pixel and the sample width, but neither seem to help…
Luke_0
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2
votes
1 answer
Color is bleeding if AA is enabled
Internal Render.
There is Z-transparency material assigned to objects, which are very close to each other. Some artefacts occur if AntiAliasing is on.
If I turn off Z-transparency, or move objects a bit further, then AA works fine. But I need all…
Serge L
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1
vote
1 answer
Blender viewport no anti aliasing
I have been trying to get the viewport to look smooth but my PC refuses to apply any anti aliasing.
Because of this, I have great difficulty working on my models.
Here is what it looks like,
Here are my settings
What can I do ?
Thanks in…
Osian Sodenkamp
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1
vote
3 answers
Looking for a usable solution for Z-pass aliasing
i'm trying to render a small video of a city in fog using the cycles engine. The main problem is, i need physically accurate fog. In order to achieve that i'm using the distance of a pixel from the camera to the object calculated by the Z-Pass. But…
somethingISworngHERE
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0
votes
0 answers
Problem with textured panel lines and aliasing
I have a problem with aliasing and jagged lines. Using B2.91 on Mac.
I've created a mesh of an aircraft wing and I want to use an image texture created on PS to create fine panel lines. My thought was the fine lines can be applied as both a color…
MattG
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