In rendered view(left) displays like how it should, however when rendered the reflection is clipped at the bottom(right). THe plane has a principled bsdf with 0 roughness and screen space refraction turned off. Screen space reflections are of course turned on, half res trace is turned off. I tried reducing edge fading to 0 but it didn't change anything. Anyone know how to fix this?
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1https://blender.stackexchange.com/questions/121203/objects-shadows-and-reflections-not-rendering-in-eevee – Duarte Farrajota Ramos Apr 13 '21 at 15:30
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Thanks, I didn't know about overscan – Mark C Apr 13 '21 at 16:33
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Turning on Overscan in Render Properties > Film solved the problem. Still not sure why camera view is different from the render though
Mark C
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Thank you, I struggled a lot with the ability to see the emission reflections in the render to look the same as in viewport and overscan helped. – migloJE Mar 31 '23 at 14:45
