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Given a character with rigged armature that has animation of 30 frames, how can I convert it to 30 static meshed, each with their pose applied? I found an answer applying the armature of pose in here, where current pose can be retrieved by applying armature modifier and removing the armature. However, I am wondering if this can be automated with Blender API?

Toothery
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    related is a blender 2.79ish method. recently posted modifications required for 2.8x+ on https://blenderartists.org/t/script-convert-from-2-79-to-2-9/1299273 – Ratt Apr 21 '21 at 07:54
  • also https://blender.stackexchange.com/questions/146559/how-do-i-get-a-mesh-data-block-with-modifiers-and-shape-keys-applied-in-blender and via a mesh cache https://blender.stackexchange.com/questions/191404/how-do-i-create-a-cachefile-object-for-a-mesh-sequence-cache-modifier – batFINGER Apr 21 '21 at 10:51

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