For 3d printing purposes, can I turn a rigged armature into a static object? If so, how?
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You can try and apply the armature in the modifier's tab. There should be a button named "Apply".
If you're looking for a specific pose, just get the pose that you want and hit "Apply" and your mesh will get that pose permanently.
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If you "apply" your armature modifier and delete your armature, and if your object goes back to it´s original size this is what you do: Apply armature modifier. Select model Press Alt+P (unparent - keep transforms). Voilá. Posed model with no armature.
Pierre Schiller
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