is there a way to simulate a curvature node in eevee without using the AO node?
to create a real node that places textures made with procedural maps on the corners and folds of a model?
thanks
is there a way to simulate a curvature node in eevee without using the AO node?
to create a real node that places textures made with procedural maps on the corners and folds of a model?
thanks