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I made a 3D scan of one of my wife's sculptures, but I'm having trouble closing off the open ends. I want something sculptural (positive curvature in some places, negative in others), but how to close the shape for further digital sculpting?

Top part of my wife's "Female Vessel #1" sculpture.

p2or
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Mike Beddo
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  • I would just merged vertices at border of hole into one in center, end sculpted there with dynotopo enabled. – Jozef Culen Feb 01 '15 at 23:34
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    @X-27 Even though requesting tutorials is out of scope for this site, it might be better if you explain that in a more constructive way. What you wrote sounds very hostile. – MarcClintDion Feb 02 '15 at 03:02
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    Obviously this model needs a lot of clean-up work before that. – Leon Cheung Feb 02 '15 at 18:01

1 Answers1

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You could select the edges on the border using AltRMB enter image description here in Edit Mode. Press space to show the popup menu and type Grid Fill.

enter image description here

If you want the filled area flat you can scale the z-axis SZ0.

enter image description here

In order to edit a high poly mesh in Blender created by sculpting or importing 3D-scans usually retopology is required.

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stacker
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