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How can I export 3D geometry object/scene, camera and textures to a .3DS format? I tried importing the file I created into 3DsMax but it didn't work properly.

David
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beavoru
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  • I also tried with FBX, but weirdly it didnt worked at all :/ – beavoru Feb 09 '15 at 15:08
  • 3ds is a deprecated file format, not sure if autodesk yet support it. Try to export it as fbx - if that does not work immediately - play with the settings or try collada. – p2or Feb 09 '15 at 15:10
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    related: http://blender.stackexchange.com/questions/18395/how-do-i-export-an-object-from-blender-and-import-in-maya – p2or Feb 09 '15 at 15:17
  • @poor That's not really a duplicate, even though that answer might apply. This question is not talking about motioon tracking, see http://meta.blender.stackexchange.com/q/549/5705. – PGmath Feb 09 '15 at 16:21
  • @PGmath You are right, but the answers are the same and this should solve the issue. We can reopen it... if it's needed, right? – p2or Feb 09 '15 at 16:42
  • @poor But, as pretty much everybody in the linked meta post agreed, duplicate answer doesn't mean duplicate question! I think this should definitely be reopened as it is a lot easier and less frustrating to get a direct answer to your own question than try to glean a solution from a question that is not really the same. – PGmath Feb 09 '15 at 18:30

1 Answers1

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As of Blender 2.8x you can export your entire scene using Alembic or USD (Autodesk is working on adding USD support).

enter image description here Layout in Blender

enter image description here Alembic file imported into 3ds Max 2019


3ds is a deprecated file format. For Blender 2.7x export your scene to FBX 6.1 ASCII, this should work immediately. In some cases you have to adjust the settings because it also depends on your 3ds Max version and the version of the fbx plugin installed.

enter image description here Suzanne in Blender 2.73a

enter image description here Suzanne in 3ds Max 2012

Other options

p2or
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  • Sorry for didnt answer before, it worked as a .dae, so now i don't have any problems, thank you very much :) – beavoru Feb 11 '15 at 16:18