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I am beginner of blender. I try to render a Chinese lantern and it is my reference.

enter image description here

I do some research on google and found that most of the people use Mix Shader(Translucent and Diffuse). So it is my first try.

enter image description here

It looks bad. The whole lantern is a same color. So I adjust the Transmission value. enter image description here

It looks better but not enough. Theses parts have no difference of brightness. I try to scale down the light source. It worse.

enter image description here

The problem is not fix and two strange glow edge appear. I guess they are the shape of my model.

enter image description here

I have no ideas how to fix those problems. Please give me some suggestions

moonboots
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s aS
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  • I think increasing the Subsurface Scattering a tiny bit may help, you could try that – Throndronis Dec 17 '21 at 08:43
  • Are you working in Eevee? Translucency doesn't seem to work as good as in Cycles... Take a look at the second answer here, he talks about switching the Principled from CGX to Multiscatter CGX – moonboots Dec 17 '21 at 12:23

1 Answers1

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Here is a quick take using Cycles.

Bottom line here, some Transmission and Transmission Roughness and a pinch of Subsurface scattering.

enter image description here

Bruno
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