I am beginner of blender. I try to render a Chinese lantern and it is my reference.
I do some research on google and found that most of the people use Mix Shader(Translucent and Diffuse). So it is my first try.
It looks bad. The whole lantern is a same color. So I adjust the Transmission value.

It looks better but not enough. Theses parts have no difference of brightness. I try to scale down the light source. It worse.
The problem is not fix and two strange glow edge appear. I guess they are the shape of my model.
I have no ideas how to fix those problems. Please give me some suggestions





