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paper lantern

I scaled up an Icosphere and want to create the effect of a very big Chinese lantern, but irrespective of the material. I can't seem to get the light to emit from within the object. It just keeps getting trapped if that makes sense so I don't know wether or not there are certain volume settings I need to toggle to allow light to pass through or what.

vklidu
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anitahanns
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    What is your current shader setup, render result? Show us some reference of desired result. You can share simplified blend file so we can check it. https://blend-exchange.com/ ... something like this https://imgur.com/OuEhVKs ? Please extend your question. This site is meant to be source of knowledge, so others can learn from you too ... it is helpful also for you to learn by identifying your current issue. – vklidu Jan 30 '24 at 08:22
  • Sorry for not adding my blend file as reference because like I said, I only have a scaled up sphere but am unsure on how to achieve the look created in my attached reference image. – anitahanns Jan 30 '24 at 17:54
  • https://blender.stackexchange.com/questions/210228
    https://blender.stackexchange.com/questions/158718
    https://blender.stackexchange.com/questions/292447
    https://blender.stackexchange.com/questions/130391
    https://blender.stackexchange.com/questions/69406 https://blender.stackexchange.com/questions/247759
    https://blender.stackexchange.com/questions/44253 https://blender.stackexchange.com/questions/24886
    – vklidu Jan 30 '24 at 20:10

2 Answers2

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I think Translucent BSDF shader is key of this material so check this answer.

Or you can use Principled BSDF shader where especially Transmission parameter set to 1 will do the job.

enter image description here enter image description here

With Extra Curve addon you can add Spiral > Shere for lantern wire. Also care about Point light's Power and Radius, it affects final result.

enter image description here enter image description here

vklidu
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2

You could fake it with a Layer Weight that you use as factor between 2 Emission shaders:

enter image description here

moonboots
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