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How do I make a animation that is 30fps to 60. I think I just x2 slow down the whole animation then I can render it and it will look like it would without breaking anything. Or is there a different method?

yua
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1 Answers1

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method 1: Time Remapping

enter image description here

method 2: scripting
move keypoints for all objects via python:

import bpy

def scale_kf(oj, fac): try: for fc in oj.animation_data.action.fcurves: for kp in fc.keyframe_points: kp.co[0] *= fac except: pass

for oj in bpy.data.objects: scale_kf(oj, 2)

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