How do I make a animation that is 30fps to 60. I think I just x2 slow down the whole animation then I can render it and it will look like it would without breaking anything. Or is there a different method?
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If you don't have simulations or per-frame imports (image sequences, mesh sequences) it is ok – Crantisz Jan 20 '22 at 12:23
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1Does this answer your question? Can I increase the frame rate of an animation while keeping it the same length? – J.Doe Jan 20 '22 at 12:45
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I know it's off-topic, but this is just a comment. There are a few free, ai operated framerate upscaling software on the internet for example DAIN or RIFE. They worth a try,. – FFeller Jan 20 '22 at 18:07
1 Answers
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method 1: Time Remapping
method 2: scripting
move keypoints for all objects via python:
import bpy
def scale_kf(oj, fac):
try:
for fc in oj.animation_data.action.fcurves:
for kp in fc.keyframe_points:
kp.co[0] *= fac
except: pass
for oj in bpy.data.objects:
scale_kf(oj, 2)
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