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so I like making low poly models with low resolution textures, but I always have a problem when it comes to rendering. See I'm aware that you can put the texture setting to "Closest", the dithering filter disappears and makes the pixels fully visible. However, when I switch to something like like material preview mode or any of the rendering modes, all the colors look washed out and not how I originally intended them to. Is there any possible way I could fix this?

Here are a few pictures to explain what I mean:

Solid viewport with flat shading, how it's meant to look.

↑ Solid viewport with flat shading, how it's meant to look.

enter image description here

↑ Material preview & eevee, super bright, not at all what the colors are meant to be. enter image description here

↑ Cycles and Workbench with flat shading, it's the closest to the original but the orange centre is still a little too yellow. It makes a greater difference on white textures with darker details.

enter image description here Here's the texture

enter image description here the emission

enter image description here and the roughness

Here's the model put into blend exchange

enter image description here Cycles with filmic (i'd paste the standard one but the post doesn't allow me)

Henry
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  • Can you attach a .blend? Remember to pack the textures. – scurest Oct 08 '22 at 19:12
  • sure can, I've updated the post with the an example model and its corresponding textures. – Henry Oct 09 '22 at 14:58
  • Your blend file does not have the textures packed, you can pack the texture in menu File>External Data>Pack Resources. Screenshoot – Leonardo Oct 09 '22 at 15:34
  • Thanks! To get the colors to match Solid mode you'll need this. That said I don't see any color difference (definitely not from changing Closest) on my side. What do the eyeballs look like for you? – scurest Oct 09 '22 at 15:39
  • @scurest I've added what the models look with filmic, I couldn't add the last image with the standard view transform under color management, but it looks a whole lot more vibrant trust me. That being said, thank you so much for the help on this! – Henry Oct 09 '22 at 16:26

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