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for several day now, I solve the problem of crating a heatmap-texture based on its curvature. After quite long searching, I found Mesh Analysis (https://docs.blender.org/manual/en/latest/modeling/meshes/mesh_analysis.html). However I discovered 2 problems:

  1. How do I even turn this on in Blender 3.31? I can't find any button anywhere.
  2. How can I then extract the texture that will be produced by the Mesh Analysis?

Thank you very much, Adam

Adam
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1 Answers1

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  1. Select your object.
  2. Press ⭾ Tab to go to Edit Mode, or switch it from the menu:

  1. Press the button near the Show Overlays toggle to open the drop-down menu, in it you will find the Mesh Analysis option:

  1. Enable the option and choose the mode and other settings below it:

How to bake it to a texture?

See an existing thread: Bake Mesh Analysis to Texture

Markus von Broady
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